Sniper Ghost Warrior 3 developer has addressed the issues that plagued the game

Sniper Ghost Warrior 3 developer has addressed the issues that plagued the game
Colm Ahern Updated on by

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CI Games, developer behind Sniper Ghost Warrior 3, has released a statement addressing the problems that plagued the game on launch.

Studio head Marek Tymiñski said ‘When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realise it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time.’

When it was released, Sniper Ghost Warrior 3 had loading times that lasted upwards of five minutes, no multiplayer mode, and other technical issues that saw many fans tearing their hair out in frustration. 

‘We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better,’ Tymiñski added. 

‘We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.’

Tymiñski finished by saying that the studio’s next title will be a ‘great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting.’

It’s very rare, and thus quite refreshing, to see a developer completely hold its hands up and say they made a mistake, so hopefully CI Games has some of that all important bouncebackability.