The team at Bokeh Game Studio have released a new Q&A video on their work on upcoming horror title Slitterhead.
It’s the first of a two part video, featuring CEO Keiichiro Toyama, game director Junya Okura and producer Kazunobu Sato. Thanks to transcription from Gematsu, we can gleam a few more details on the mysterious game. On the balance between horror and action, Toyama reveals that the game won’t “fully enter the horror genre.”
Rather, “(Slitterhead) spans over multiple genres where horror is expressed. From there, I wanted to widen the player base who could access the game, including players who don’t usually play horror games. I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies.”
Okura also reveals that game will be a third person affair. Some of the reasons for this include the team’s work on previous titles like Gravity Rush. However, it seems like players may not always see events from the same character’s POV the whole time with Toyama referring to PS2 horror Forbidden Siren, that many of the team also worked on.
“Forbidden Siren had the sight-jack mechanic, a literal way to go through another point of view. There were also multiple playable characters who brought their perspective to the story, so I feel there are multiple layers to this question. Nevertheless, I believe this is an aspect that I am comfortable with. I believe that I naturally tend to go towards that direction. It’s also present in the game, so please look forward to it.”
There’ll be a second part to this Slitterhead Q&A, which is set to be released next week. There’s still no date or formats for the game just yet, but we hope to see more soon.