Sid Meier is helping out with XCOM: Enemy Unknown

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Civilisation creator Sid Meier is advising Firaxis on the design of their forthcoming XCOM reboot.

“He and I interact on an almost daily basis,” says lead designer Jake Soloman, speaking to PC Gamer. “I say ‘Look, I have this problem. What do you think I should do?’ and he’s a very gifted designer. He can look at a situation and he can say, ‘Have you tried this?’ And I’ll be like, ‘Oh, that’s really good.'”

“I claim all the credit for it, but I rely on him so much. I’m now to the point where I can basically hear his voice in my head, which is probably not healthy. He tells me to hurt people!”

Given that Meier is the creative director at Firaxis, it’s not that surprising that he’s giving his input to Soloman. Still, it’ll be good news for anyone who appreciates Meier’s talent with strategy titles.

Soloman also said that the console versions of the game won’t be dumbed-down, compared to the PC edition:

“There’s no reason to pull any punches with any platform,” he said. “Because, when it comes to input, X-Com is not particularly complicated. I don’t feel the need to streamline any aspects of gameplay because the player’s interaction with the game experience is still simple.”

The game’s scheduled for release this autumn.

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XCOM: Enemy Unknown

  • Platform(s): Android, iOS, macOS, PC, PlayStation 3, PS Vita, Xbox 360
  • Genre(s): Strategy, Turn Based
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