Ridge Racer: Unbounded reveals new tracks and modes

Ridge Racer: Unbounded reveals new tracks and modes
Martin Gaston Updated on by

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Namco has unveiled some new tracks, modes and cars for its upcoming destruct-o-racer Ridge Racer: Unbounded.

The announced modes are Domination Race, Drift Attack and Frag Attack. Domination Race is simply a straight race, Drift Attack is a time attack mode that extends your clock for performing successful drifts, and Frag Attack is a similar mode that gives you bonus time for damaging the environment and your opponents.

The Unbounded, Proving Grounds and Crash and Burn were three tracks shown for Domination Race, while Drift Attack got a course called Lone Drifter. Public Menace was the home for a Frag Attack challenge.

Three of the game’s cars were also detailed: the all-rounder Wolfram GS, the zippier and slippier Hurricana CX and the Behemoth – the opponent-crushing cabin to an articulated lorry.

Ridge Racer: Unbounded’s track creation tools were also detailed, including a new advanced editor: this mode allows you to mix-and-match a series of pre-made blocks to create fully-fledged courses, with the final build of the game promising over 150 different blocks. Three different environments – Downtown, Boroughs and Construction – have currently been announced.

Bugbear Interactive producer Joonas Laakso said to he hopes everyone who buys the game will at least try the basic editor: “We are targeting that everyone who buys the game to at least create a single track and publish that, and we’re going to make that super simple – it’s going to take like a minute of your time.”

The advanced stuff, however, is more complex. “Advanced mode is meant to be like an advanced mode, and we’re not trying to explain that it’s going to be super easy to use because it’s not. It’s going to be easy to place down a couple of jumps, sure, but if you want to make something involved or very intricate that takes a lot of time.”

But could players make something on par with the game’s pre-built courses? “With the basic editor you can recreate everything that we’ve done in the game, because everything in the game has been built with the basic editor – no exaggeration” said Laakso.

This departure from the series’ norms “might be a little too drastic for some,” wrote Jamin in his Ridge Racer: Unbounded preview, but “there’s no reason to write it off just yet.”

Ridge Racer: Unbounded will be released for Xbox 360, PS3 and PC on March 2 2012.