Rematch director says there’s “room for more than one take of football” as the arcade sports game proves we don’t need countless simulations

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In an industry with countless FIFAs, sorry EA Sports FCs, Sloclap’s Rematch is a brilliant arcade football game that feels incredibly unique. Putting players in the shoes of an individual player, the new multiplayer game is essentially Rocket League without the rockets and cars… it’s football.

Nevertheless, Rematch is a game unlike any other, and it’s proven extremely popular. While the developer is working on expanding the game’s core gameplay and adding in crossplay after launch, players have already found themselves falling in love the new game.

In an interview with VideoGamer, creative director Pierre Tarno explained that the team at Sloclap wanted to go in an entirely different direction than other football games. While nearly every other developer attempts to recreate the feeling of a full squad in a realistic simulation, the team wanted their game to be “more about feel than fidelity”.

“There’s room for more than one take on football. A lot of games focus on realism and simulation, and that’s great but we wanted to go in a different direction. Rematch is more about feel than fidelity,” Tarno said.

“It’s not about stats or rosters, it’s about the joy of pulling off great plays with your team,” he continued. “We wanted something immersive, accessible, and dynamic; more about playing football than watching it from above.”

Part of this shift was also related to the choice of making a football game in the first game with Tarno focusing on the sport’s “incredible mix of simplicity and depth”. Like all of the best multiplayer games, there’s beauty in being part of this cohesive whole, and a well-rounded team can come together as one powerful unit.

“It’s strategic, emotional, and deeply collective,” Tarno explained when discussing the sport. “What really drew us in was the beauty of certain moments like a perfect volley or a fast-paced assist. We didn’t want to recreate football from a distance. We wanted to put players inside those moments, with their squad, feeling the intensity from the pitch itself.”

Obviously, Sloclap’s new project has paid off with millions of players jumping into the multiplayer football game. As a live-service game, the new multiplayer title has a long life ahead of it, and we’re incredibly excited to see where it goes.

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Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

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