ReCore delayed to the second half of 2016

ReCore delayed to the second half of 2016
David Scammell Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

ReCore has been delayed to “the latter half of 2016”, Microsoft has confirmed.

Questions about the game’s release window were raised after it was given a ‘2016’ window in Microsoft’s latest release schedule, far more vague than the game’s previous ‘spring 2016’ target.

But in a statement provided to Engadget, the platform holder confirmed that the game now isn’t due to ship on Xbox One or PC until later in the year.

“We have not yet set a launch date for ReCore however the game will be ready in the latter half of 2016,” a spokesperson told the site, adding: “We’ll have more to share soon on ReCore, please stay tuned.”

Confirmation follows the news that Scalebound, another major Xbox One title previously due for release this year, had been pushed back to 2017.

ReCore is being developed by Keiji Inafune’s studio Comcept, although little is currently known about how the game plays. According to Microsoft, the game will let players take control of “one of the last remaining humans” and “forge friendships with courageous robot companions” as they “lead them on an epic adventure through a mysterious, dynamic world”.

Source: engadget.com