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Halo: Reach, Bungie’s final game in the saga it created, features everything the studio ever wanted to do, Bungie has told VideoGamer.com.
Asked if anything has been cut from Halo: Reach, Bungie writer Eric Osborne said: “There have been no cuts. Everything made it in!”
At which point executive producer Joe Tung added: “Everything we ever wanted to do is in the game!
“The challenge for us is always the same when we’re making games. It’s making games that we think are great, that meet the Bungie quality bar. And at the same time there’s absolutely a challenge with a game like Reach where you want to push the envelope as much as possible but you don’t want to ruin the core of what’s there for fans. So it’s a real balancing act. I think we absolutely pushed it pretty far in Reach. Lots of new changes to what’s core about Halo, but at the same time a real respect for the core Halo fans.”
Check out our full interview with Bungie right here.
Halo: Reach is scheduled for release on September 14, only for Xbox 360.