Rainbow Six Siege Patch 5.3 is rolling out on PC, PS4 and Xbox One today, including the introduction of a Pause Button in the Custom Lobby during the Operator Selection phase.

The pause functionality is available to the host and can be accessed by pressing [End]/[Start+DPAD UP] to stop the timer. Press the button again to resume the timer.

Patch 5.3 also comes with a host of other fixes and changes, as detailed below.


Fixed – Barricade pieces remain stuck in place if hit from a perpendicular angle.

Fixed – In rare instances, a drone is able to use a dead Attacker’s shield to move the Defuser.

Fixed – When deploying a reinforced wall, it is possible to pass through the reinforcement.

Fixed – Muzzle brake also hides the flash for side arms.

Fixed – When a shield user goes prone while attempting to use an Observational tool (drone), the shield will stay equipped while prone.

Fixed – In some cases, clipping would cause an Operator's shield to disappear. This would allow the Operator to be shot through their shield.



Fixed – Dropping from any height while holding a breaching charge will make her sidearm invisible.


Fixed – Shotgun pellet impacts do not remain on Tachanka’s LMG Shield.

Fixed – After destroying the LMG Shield, it will reappear for a few frames.


Fixed – Getting kills with Hibana will not count towards and SAT Weekly Challenge.


Fixed – Getting kills with Echo will not count towards and SAT Weekly Challenge.

Fixed – Yokai drones will sometimes hit an invisible wall when jumping through door ways.

Fixed – Yokai drones will sometimes hit an invisible wall when jumping in 2F Geisha Room on Skyscraper.


Fixed – Cluster Charges destroy gadgets without destroying breakable floors.


Fixed – Black Eye’s remain floating in mid-air when thrown at a broken barricade.


Fixed – When a trap is placed on an elevated surface, it will trigger even without vaulting onto it.


Fixed – Corrupted animation when equipping a second rifle shield after the first was destroyed.


Fixed – Sound effects from her Shock Drone’s taser does not propagate as intended.


Fixed – In some instances, Jager’s Magpie devices do not react to Hibana’s pellets.


Fixed – Player’s controller will not vibrate when killed by an EDD.

Game Mode


Fixed – Players are unable to see who has the Defuser, drop it, or pick it up on Favelas.


Fixed – Hostage is not able to be revived if the Hostage goes DBNO and clips with the Kitchen Table.

Tactical Realism

Fixed – Operators with “launcher gadgets” (Hibana and Ash) do not have feedback when reloading.

Spectator Camera

Fixed – When a spectator joins a match in progress, they will not be able to see Tachanka’s LMG Shield.

Fixed – Following a player outside, they player can sometimes become invisible to the Spectator.

Level Design

Bartlett University

Fixed – Missing Camera in Vista Hallway.

Fixed – Tachanka has invisible bullet collision at the entrance of 1F Lobby.

Kafe Dostoyevsky

Fixed – Users remain stuck in a vaulting animation after vaulting through the 2F Back Stairs window.


Fixed – Operators are able to vault through wooden panels and clip inside of a wall.

User Experience

Fixed – The shield on Tachanka’s LMG is offset during Kill Cam replays.

Fixed – The shield on Tachanka’s LMG is not visible in Support Mode after switching between Tachanka and another Operator.

Fixed – Dud range on Hibana’s X-KAIROS launcher is still visible for other players, even after it has been turned off.

Fixed – Melee kills are displayed as headshots in the kill feed.

Fixed – Bandit’s Shock Wire kills are displayed as headshots in the kill feed.

Fixed – Kill Camera will sometimes pass through walls.

Fixed – In some instances, Operators appear to have Raptor Legs in the Kill Cam.

Fixed – When a player is kicked from a Casual match, they are still able to rejoin it.

Fixed – When a player is kicked from a Ranked match, they are able to rejoin the same match if it is still running after their 15 minute ban is over.

Source: Ubisoft Forums