PS4’s Cerny: Attempts to boost graphics ‘won’t work well in the cloud’

PS4’s Cerny: Attempts to boost graphics ‘won’t work well in the cloud’
David Scammell Updated on by

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PlayStation 4’s lead architect Mark Cerny doesn’t believe that offloading processes to the cloud will help provide a major graphics boost to developers, despite Microsoft appearing to suggest otherwise.

In an interview with IGN, Cerny appeared sceptical about the possibilities offered by cloud computing, saying that, though PlayStation 4 will support it, “trying to boost the quality of the graphics… won’t work well in the cloud”.

“To the extent that it’s possible to do computing in the cloud, PlayStation 4 can do computing in the cloud,” he said. “We do some things today. Matchmaking is done in the cloud and it works very well. If we think about things that don’t work well, trying to boost the quality of the graphics, that won’t work well in the cloud.”

Cerny’s comments appear to conflict with those of Microsoft, which has previously said that developers will be able to offload non-latency sensitive processes to cloud servers to lighten.

Examples of improvements offered by the cloud include superior lighting, cloth physics and fluid dynamics. Microsoft claims that Xbox One is 10 times more powerful than Xbox 360, and even more powerful with the cloud.

Xbox One releases this November, with PlayStation 4 due to hit stores before the end of the year.

Source: uk.ign.com