Prey patch 1.04 upgrades visuals for PS4 Pro owners

Prey patch 1.04 upgrades visuals for PS4 Pro owners
Colm Ahern Updated on by

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Bethesda and Arkane Studios’ tense FPS-cum-stealth-but-more-shootery game Prey has been updated, finally giving PS4 Pro owners some benefits over the regular PS4 folk.

Available now, update 1.04 gives players higher quality shadows, better looking textures, and screen-space reflections. How lovely.

But everyone does benefit from this update as there are a few bug fixes, like the screen freezing at points, or Superfruit looking flat when fully grown.

For a full break down of all the adjustments, check out the patch notes below:

PS4 Pro Support added for:

  • Enable Screen-Space Reflections
  • Higher quality shadows
  • Improved texture appearance
  • More texture memory (stable streaming)
  • Anisotropy 16x (from 4x)
  • Improved visual fidelity
  • Less LOD usage
  • Dynamic lights show up further
  • Particles are allowed to draw more pixels per effect
  • Particle refraction enabled
  • Enable Screen-Space Reflections
  • Higher quality shadows
  • Improved texture appearance
  • More texture memory (stable streaming)
  • Anisotropy 16x (from 4x)
  • Improved visual fidelity
  • Less LOD usage
  • Dynamic lights show up further
  • Particles are allowed to draw more pixels per effect
  • Particle refraction enabled
  • Additional fixes for PS4 input drift        
  • Glooing Cook between objectives no longer breaks mission
  • ‘Nightmare is Hunting You’ no longer plays after completing ‘Copy Protection’ without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with “Transfer all Junk”