Players started behaving themselves in Far Cry 5’s Montana because of resemblance to home

Players started behaving themselves in Far Cry 5’s Montana because of resemblance to home
VideoGamer.com Staff Updated on by

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Far Cry is a series that has become almost synonymous with mayhem and destruction but in the latest entry, it appears choosing a setting closer to the Western world than previous entries has resulted in players during testing behaving rather, well… sensibly.

This information comes from the latest developer video released by Ubisoft on the game, which talks about the process of creating the virtual Montana for the title’s Hope County setting. Narrative Director Jean-Sebastien Decant noted that despite the series’ penchant for chaos, players when starting the game actually engaged in sensible behaviour such as sticking to the roads, positing: ‘Because it looks like home, you start to behave like if you were home instead of causing wilderness. (sic)’

Elsewhere in the video, the team describe their extensive use of a technique called Photogrammetry to help make the expanse look realistic and believable, and how the fishing mechanic became a much larger and in-depth system from previous titles, mainly thanks to the activity being a huge cultural pastime in the real Montana.

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You’ll be able to see how long it is before you’re trying to drive your car over the roof of the nearest bar instead when Far Cry 5 releases on the Xbox One, PlayStation 4 and PC on February 27