Oblivion Remastered modders tell fans to “expect some big mods” as they finally crack scripting in Bethesda’s latest release

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The Elder Scrolls IV: Oblivion Remastered is a fantastic new take on the almost 20-year-old RPG. While the game’s new tweaks and Unreal Engine 5 visuals breathe new life into the classic adventure, it does so at the expense of the series’ typical support of mods.

As expected, Elder Scrolls modders have been toiling away since launch to find new ways to mod the game. In a new breakthrough, Oblivion Remastered modders have figured out a way to add Lua scripts to the new game to create “some big mods” that otherwise wouldn’t be possible.

Oblivion Remastered modding cracked

In a post on social media, Oblivion Remastered modders revealed that they have discovered a way to “make Oblivion’s scripting engine call any function we want from a UE4SS Lua script”. Before, modders could only use Unreal Engine hooks which were far more limited, but now there are a lot more options.

“Now, in UE4SS we can react to anything that happens in-game,” the modder explained. “And just two days ago we also got console commands via Lua working stably too.”

The modder explained that the Lua scripting allows modders to create “an endless amount of things” such as more reactive gameplay, mini games in menus and much more. However, there’s still a lot of additional work to do.

The Elder Scrolls IV: Oblivion Remastered is the least moddable Elder Scrolls game, largely due to the game’s use of Unreal Engine 5. While games made in UE5—such as Stalker 2—are able to be modded, it requires the development of brand-new mod tools unlike Bethesda’s prior work on its established Creation Engine/Creation Engine 2 games.

Hopefully, when The Elder Scrolls VI finally releases, modders will be able to create mods more easily. While Starfield modders are leaving the game behind, the latest mod tools available for Bethesda’s newest engine allowed for even more powerful additions to the game. Taking that possibility and shoving it into an Elder Scrolls title would be very exciting.

For more Elder Scrolls coverage, read about the hellish development of The Elder Scrolls Travels: Shadowkey. Additionally, read about how developers felt when developing Fallout 76 expansions during the game’s abysmal launch.

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

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