No Man’s Sky gets a second experimental update on Steam

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Hello Games is still testing an official update for No Man’s Sky on PS4 and PC, but PC gamers don’t need to wait thanks to the Betas option available to Steam users.

The studio has updated its Experimental Branch of the game, bringing it more in line with what users can expect from the official patch.

Here’s what the Experimental Branch currently promises, with the latest additions first:

UPDATE: AMD Phenom Support

Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2,

Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.

UPDATE: Mouse Smoothing

Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in “Mouse Smoothing”.

It now defaults to off. If you feel the framerate is “slow” or “lumpy”, please make sure that this is turned off (it helps players with sub-30 fps)

UPDATE: Improved Performance

On CPUs with 4 threads or fewer, performance has been improved.

On CPUs with 8 threads, performance has also been significantly improved.

UPDATE: Radeon 6xxx

Added support for this GPU, which doesn’t support OpenGL 4.5 fully.

UPDATE: Player Saves

Help to recover some player saves which had been lost or corrupt.

Alt-Tab has improved

Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.

Shader Caching

Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards

Max FPS Cap

On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.

Intel GPU Detection

We do not currently support Intel GPUS. We are working on this for a future patch, to expand our min spec.

In the meantime, the game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.

Gsync

Gsync has been disabled by default, which was causing an issue for some users

There are also many workarounds for known issues, details on which you can find here.

There’s been no update on the status of the PS4 and PC update which is “going to make some people very happy”.

Source: Steam

About the Author

No Man’s Sky

  • Platform(s): PC, PlayStation 4, Xbox One
  • Genre(s): Action, Adventure, Space
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