Nintendo explains why Star Fox 64 3D didn’t go online

Nintendo explains why Star Fox 64 3D didn’t go online
James Orry Updated on by

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The cost of implementing a satisfying online mode for Star Fox 64 3D was prohibitive, the man in charge of coordinating its development, Yusuke Amano, has revealed.

“Personally, I play a lot of online FPS games,” Amano told Official Nintendo Magazine. “This leads me to think that just making multiplayer parts of existing games playable online isn’t enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online – and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast.”

However, it was more than just cost which prevented online play.

“For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn’t have reached this level in the time allowed.”

Star Fox 64 3D is out now for Nintendo 3DS. The game earned a very respectable 8/10 in our Star Fox 64 3D review