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UPDATE: The PS4 version of Need For Speed runs at a native 1080p and features fewer framerate dips than the Xbox One version, GamingBolt reports. As previously reported, the Xbox One version runs at 900p.
ORIGINAL STORY: The Xbox One version of Need For Speed runs at 900p and suffers from occasional framerate dips, according to a new technical analysis from NX Gamer.
The report follows the release of the gameâs time-limited trial on EA Access last week and, while the Xbox One version is said to hit its target 30fps framerate âmost of the timeâ, streaming issues with the gameâs engine can result in âsudden dips and juddersâ.
âThe frame rate and the performance is not as consistent as you would imagine or would have hoped,â NX Gamerâs video analysis says. âThere are some serious dips down to lows of 25fps or 23fps at points. These tend to be loading/streaming issues and this is where the engine seems to suffer most.â
The issues are âby no means a show-stopper,â the analysis continues, âbut generally while youâre driving around youâll get these sudden dips and judders and youâll just feel it all as you race. But it is completely removed from any frame-pacing issues we saw in [Need For Speed] Rivals and it delivers a smooth 30fps most of the time.â
It isnât yet clear whether the PS4 version suffers the same issues or how its resolution compares to the Xbox One version.
Besides the framerate dips, though, the Xbox Oneâs versions visuals are said to be a âtrue step upâ over 2013âs Need For Speed Rivals with impressive lighting, smoke and motion blur effects. To hear NX Gamerâs full analysis, check out the video below.
Need For Speed launches on PS4 and Xbox One this Thursday, November 5, with a PC version to follow in spring 2016.
Source: NX Gamer