Need For Speed: Rivals creative director Craig Sullivan has said that he wasn't surprised to see PlayStation 4 racer DriveClub delayed to 2014 after seeing the game at E3, but believes that having more racers available at launch would have been a "good thing".

"We were quite surprised," Sullivan told Sporta when asked about being the only racing game available on PS4 at launch. "Obviously you're referencing DriveClub not being there, and I played that game at E3. You don't know whether a game's going to make it or not, you don't know how old a build is, but I wouldn't say I was really surprised that they slipped, because big teams do, right? Sometimes things are just out of your control.

"But I'm happy we got there, and as I said it's just a testament to the guys. You've got 2-300 people working on this in four or five different countries. And even the guys at Xbox and PlayStation, they've helped us a lot to get this game to be out at launch. It is hard."

Am I happy that we're there? Yes. Would I have liked for other driving games to be there as well? I think it pushes us to be there and I think you have a direct comparison. But we are always in competition with ourselves first and then whatever else is going to be out. We thought way back that it was going to be DriveClub, Forza and The Crew around us at launch, and there's only a few of those guys there. But as many games at launch is a good thing."

DriveClub was originally due to launch alongside PS4 this Friday, but was pushed back to early 2014 to allow developer Evolution Studios "more time in order to deliver on their vision". Ubisoft's open-world racer The Crew was also pushed back from its early 2014 release to Q3 2014.

In an attempt to take advantage of DriveClub's delay, EA brought forward the PS4 release of Need For Speed: Rivals to this Friday, November 15 in the US.

The game launches over here on Xbox One, Xbox 360, PlayStation 3 and PC on November 22, with a PS4 release following on November 29.