You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Splash Damage’s upcoming Bethesda published FPS blurs the lines between single-player and multiplayer experiences, but what does it take for a multiplayer shooter to be a success?
“There are a few key features, I think,” Splash Damage creative director Richard Ham told NowGamer. “The game has to be accessible enough so that anyone can ‘jump right in and get their feet wet’ and get positive feedback about their contributions. That is, if the game makes you feel like a moron because you’re ‘a newb,’ then it’s failed.
“At the same time, there has to be a level of depth that can keep people coming back again and again, constantly discovering new things in the game. But more than anything else, it just has to be fun, and find a way to ensure that everyone has fun, not just a select few who get their kicks at the expense of everyone else, either through unbalanced play or good old fashioned griefing.”
Ham also believes that multiplayer is now an almost essential element for video games.
“I think the industry has been going that way for quite awhile now,” said Ham. “We saw it happen over a decade ago on PC, and now it’s happening more and more on consoles.”
He added: “I honestly believe a game like Brink, where we blur the lines between single and multiplayer, helps further evolve the industry’s idea of what multiplayer gameplay can be.”
Brink will be released on May 20 for Xbox 360, PS3 and PC.