You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Monster Hunter World’s producer, Ryozo Tsujimoto, has confirmed that the game will not have paid DLC and will embrace online gameplay while maintaining the ‘same core feeling’ that the series is known for. Good lad.
Speaking to Polygon, Tsujimoto said that, ‘We will continue to release free quests as we always have,’ he did go onto say that the game will require players to register for console-specific online services if they wanted to play with friends.
Monster Hunter: World is the first time the action RPG series has appeared on a console (outside of Japan) since the Wii U port of Monster Hunter 3: Ultimate. Current gen consoles
The change of format has also opened up new possibilities for the game, with Tsujimoto saying that, ‘On portable, you are not always online, so you have to have a system in place where people will download the quests or data when they are at home then play when they are out.’ Tsujimoto said this could mean the introduction of quests that are only available within certain time periods. Could this mean that Monster Hunter will introduce online-focused seasonal quests or festivals, or even online only quests too?
Regardless of the changes that are made to the traditional Monster Hunter experience, Capcom does want to maintain the same core feeling that it’s known for and ensure that players will have the same amount of content as previous games. ‘We have made sure we are putting the volume of gameplay people expect from a Monster Hunter’, said executive producer Kaname Fujioka.
Monster Hunter: World is out in 2018 for PS4, Xbox One and PC