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Microsoft remains focussed on creating and bringing core IP to Xbox 360, but believes this output should be judged on “quality and impact, not number of releases in a year,” Xbox Corporate Vice President Phil Spencer told GameInformer magazine.
With 2012’s confirmed first party output looking a little thin – Halo 4, Fable: The Journey and a downloadable Alan Wake title – it’s with good reason that some gamers might be concerned about Xbox 360 core gamer support from Microsoft.
“Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing,” Spencer told GameInformer. “I went through the process of creating Gears with Epic and I know the sweat, time, and effort hat went into it. I also worked on things like Alan Wake, Too Human, Crackdown,and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
He continued: “So it will continue to be something that we focus on with new partners like Crytek and new people that aren’t announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.”
Spencer concluded that core games support shouldn’t be judged on how many games are released, but the quality of the output.
“I do think that it’s [about] quality and impact, not number of releases in a year,” Spencer concluded.
We agree about quality over quantity, but with Bungie no longer at the helm of Halo, there is a huge amount of pressure on Microsoft’s 343 Industries to get it right with Halo 4. Elsewhere the Kinect-enabled Fable: The Journey doesn’t have the same hype around it as a regular entry in the Fable series, and who knows what’s going on with Crytek’s Kingdoms.
Via GameZone