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Mass Effect 3 game director and executive producer Casey Hudson “didn’t want the ending to be forgettable,” he has told Digital Trends.
“I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people – debating what the endings mean and what’s going to happen next, and what situation are the characters left in,” said Hudson. “That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.”
Mass Effect fans are currently petitioning BioWare to change the game’s ending, something the studio doesn’t seem likely to do. That’s not to say that it hasn’t looked at fan feedback in the past.
“Some of the characters in the Mass Effect series were never intended originally to be potential love interests – characters like Garrus or Tali who are quite alien. From the outset, we didn’t envision them as characters that people would want to have a romance with,” said Hudson. “And yet they were successful as characters, and so popular amongst a lot of people that people really wanted to develop a relationship with them, so we integrated that from Mass Effect 2 and it’s become a big part of the series.”
Mass Effect 3 launched in Europe last week. Read our review here and check out an insider view on how BioWare has changed since selling to EA.
Mass Effect 3
- Platform(s): PC, PlayStation 3, Wii U, Xbox 360, Xbox One
- Genre(s): Action, RPG, Science Fiction, Space