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In a new update over on the Too Human blog, Dyack has revealed that the response to the latest footage and previews of the game has been very positive, but gamers should be further impressed when a host of extra work has been implemented on the game.
Some of the stuff still to be implemented in Too Human include:
- Character models – many of the wolf trooper faces were not completed and are being completely redone. Heimdal’s model will be significantly upgraded.
- Animation blending was not tuned on properly in the combat shown in the demo. Too Human looks much better with blending turned on. Animation in general is being polished, and more transition animations are being added.
- Optimising specifically for frame rate has not yet begun, but the game will run at a solid 30fps when finished.
- Effects are being added and polished.
- Implementing 18 different weapon classes. Only 4 were show in the demo.
- Camera tweaking.
Too Human doesn’t currently have a firm release date, although is expected later this year only on Xbox 360.