Little Sisters were at one stage dogs in wheelchairs

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Speaking at a Paris GDC session, BioShock lead programmer Chris Kline has revealed that the game’s Little Sisters could have ended up as anything from insects to frogs.

According to a Gamasutra report on Kline’s session, the gatherers which we know as the Little Sisters, went through a huge range of designs. These included insects, a frog with a bottle and a dog in a wheelchair.

Kline said that everyone was moving in different directions and it wasn’t until the E3 2006 demo that this changed. It forced everyone to pull together to make it work.

“In order to show we could create a compelling user experience, we had to change how we were thinking about the game. We had to start thinking about what the player was really going to feel in this game,” said Kline.

Even after the critical praise the BioShock demo received at E3 the team didn’t feel the game was getting enough attention from fans. At this point the decision was made to market BioShock as a shooter.

“What’s interesting is that even though it was the same game,” explained Kline, “when we presented it as a shooter people started getting more excited about it. Even the team.”

BioShock has now shipped over 2.2 million units worldwide so it looks like the correct decision was made.

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Bioshock

  • Platform(s): iOS, PC, PlayStation 3, Xbox 360
  • Genre(s): Action, First Person, Shooter

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