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The retail video game model “has always been and still is broken,” believes Dino Patti, head of Limbo developer Playdead games.
Limbo was released via Xbox LIVE Arcade in 2010 and later via PlayStation Network and digital channels on PC. The game was a big success for Playdead.
“The retail model has always been and still is broken, from a developer’s point of view,” Patti told Eurogamer at the GameCity6 festival.
“Driving discs in a big van all over the world is really inefficient. I don’t understand how anyone can make money out of this,” he added. “Driving a truck to Japan just to get it delivered to people when they can get it from the net? Hopefully the new consoles will embrace the download space even more.”
Patti believes discs aren’t going anywhere just yet, but the world is changing fast.
“When your mum and dad start to download things, that’s when it’s everybody who does it,” he explained. “So many publishers are pushing [discs] and there are so many channels which just won’t die easily. In terms of money it’s still bigger than download. There are still a lot of people who buy their games that way. It still makes a better presence.”
Limbo
- Platform(s): Android, iOS, Linux, macOS, Nintendo Switch, PC, PlayStation 3, PlayStation 4, PS Vita, Xbox 360, Xbox One
- Genre(s): Adventure, Indie, Platformer, Puzzle