Levine on why Infinite is and isn’t a BioShock sequel

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After much speculation, 2K and Irrational Games finally unveiled BioShock: Infinite, an all-new game in the hit franchise.

Following the game’s announcement, Ken Levine, creative director of Irrational Games, explained why Infinite is both a sequel and not a sequel.

“At Irrational Games, we believe that in order to fulfil expectations, you have to defy expectations.

“When we completed the original BioShock, we felt we had said all we wanted to say with Rapture, but we weren’t done with the idea that is BioShock,” Levine explained. “BioShock is so much more than a story of a single place or a single time. We had so much more we wanted to say.

“There are two core principles for us that define a BioShock game. First, it has to be set in a world that is both fantastical and yet also grounded in the human experience. Second, it has to provide gamers with a large set of tools, and then set them loose in an environment that empowers them to solve problems in their own way.”

“You will find yourself in a completely new world,” he added. “Columbia is not an unknown secret city at the bottom of the sea. It’s a creation of an America transforming from a regional agrarian collection of states into a world power with global reach.

“You now play an actual character, and not a cypher who is unaware of his own identity. You are Booker Dewitt, a particular character with an established history, with a voice you will hear as he talks to himself and others in the game.

“You’ve come to Columbia for a reason: to find a mysterious young woman named Elizabeth and bring her safely out of the city. She will travel with you, interact with you, and react to the situations you cause to happen, and through your relationship with her, we’re able to tell the story of this new and amazing world.”

Levine also explained that the gameplay we’ve come to expect from BioShock – moving through corridors on the ocean floor – has completely changed for Infinite.

“You find yourself navigating through huge environments, zipping around on Sky-Lines at eighty miles per hour and getting into firefights at ranges of two thousand yards,” he revealed.

We’re promised gameplay footage at some point down the line, but for now check out the rather cool CGI announcement trailer.

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BioShock Infinite

  • Platform(s): Linux, Nintendo Switch, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre(s): Action, Shooter