League of Legends 13.11 patch notes introduce buff sharing and world champion skins

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The League of Legends 13.11 patch notes finally contain a new feature that will make farming neutral camps much easier for junglers. With the introduction of buff sharing, you will no longer have to share your precious red and blue buffs with your greedy mid and solo laners. Instead, both you and one of your other cores can have their own energizing aura with this latest mechanic.

But in addition to the new buff sharing feature, plenty of other updates are set to arrive with this patch. As usual, the adjustments made include several balance changes, a fresh set of DRX world champion cosmetics, and your typical, everyday bug fixes. So if you want to know what aspects have been improved this time around, then here’s all that you’ll need to know.

League of Legends 13.11 patch notes

Some of the heroes that were nerfed with this latest patch include Jinx, Aurelion Sol, Amumu, Aphelios. To offset the decrease in power that these characters got, however, Akali, Twisted Fate, Renekton, and Azir among others received buffs instead. You can check out the rest of the significant changes made with this update here:

Champions

Rell

  • Midscope, all abilities (except ultimate) adjusted.
  • Base Stats
    • Attack Speed: 0.55 ⇒ 0.625
    • Attack Speed Growth: 0.02 ⇒ 0.015
    • Armor Growth: 4.2 ⇒ 3
    • Magic Resist Growth: 2.05 ⇒ 1
    • Movement Speed: 335 ⇒ 330
  • Passive – Break the Mold
    • Passive Duration: 4 seconds ⇒ 5 seconds
    • Armor and Magic Resist Shred: 10% ⇒ 2.5%
    • (New) Stacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All of Rell’s abilities will also apply a stack of her Passive
    • Minimum Armor and Magic Resist Steal: 5-12 (based on level) ⇒ 1.25-2.5 (based on level)
    • (New) Death Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies
    • (Removed) Rode Off: Passive no longer deals bonus magic damage on hit
    • (Removed) Into The: Hitting a new target no longer refreshes the Passive duration on all targets
    • (Removed) Sunset: Passive no longer applies to minions
  • Q – Shattering Strike
    • Stunning Strike: Q now stuns all targets hit for 0.75 seconds
    • (Removed) Who Needs Heals Anyway: Q no longer heals Rell or her allies
    • Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell
    • Cooldown: 9/8/7/6/5 seconds ⇒ 11/10.5/10/9.5/9 seconds
    • Magic Damage: 70/115/160/205/250 (+50% AP) ⇒ 60/95/130/165/200 (+50% AP)
      • Cast Time: 0.35 seconds ⇒ 0.5 seconds
    • (New) Jungle Rell?: Deals 250% damage to jungle camps
    • (New) A Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing
    • (Removed) All The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit

Akali

  • Q – Five Point Strike
    • Magic Damage: 30/55/80/105/130 (+ 65% AD) (+ 60% AP) ⇒ 40/65/90/115/140 (+ 65% AD) (+ 60% AP)

Amumu

  • W – Despair
    • Base Damage per Tick (0.5 seconds): 10 ⇒ 7

Aphelios

  • Passive – The Hitman and the Seer
    • Bonus Attack Damage: 5/10/15/20/25/30 ⇒ 4.5/9/13.5/18/22.5/27

Aurelion Sol


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  • E – Singularity
    • Mana Cost: 60/70/80/90/100 ⇒ 80/85/90/95/100
    • Magic Damage per Tick (0.25 seconds): 2.5/3.75/5/6.25/7.5 (6.25% AP) ⇒ 2.5/3.75/5/6.25/7.5 (5% AP)

Azir

  • Q – Conquering Sands
    • Cooldown: 14/12/10/8/6 seconds ⇒ 12/10.5/9/7.5/6 seconds
  • W – Arise!
    • Summon Range: 500 ⇒ 525
    • Magic Damage: 0-92 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-92 (based on level) (+50/67/84/101/118)(+60% AP)

Ivern

  • Q – Rootcaller
    • Jump for Joy!: Ivern can now recast Q to jump directly to the target, while Ivern and allies can issue an attack command to move to their auto attack range’s distance away from the target.
    • Cast Range: 1100 ⇒ 1150
    • Non-Epic Change: Q’s cooldown is now reduced by 50% when used on non-Epic monsters.
  • W – Brushmaker
    • Redefining Death Bush: Brushmaker’s Passive bonus magic damage on-hit when exiting the brush for 3 seconds now applies to ally champions.
    • Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% Ivern’s AP)
    • Brush Spawn Vision Duration: 3 seconds ⇒ 8 seconds
    • Brush Duration: 30 seconds ⇒ Up to a maximum of 45 seconds or until your team loses vision inside of them
    • Lookie!: Auto attacks empowered with Brushmaker now have a special visual effect to reflect the on-hit damage (note: this change is visual only).
  • E – Triggerseed
    • Change: If, when the shield detonates, there are no enemies that are hit by the detonation and the shield has not been broken, the duration of the shield is renewed.
  • R – Daisy
    • Daisy Attack Range: 125 ⇒ 175
    • Daisy HP Regeneration: 0 ⇒ 2.5 health per second
    • Daisy Movement Speed: 420 ⇒ 440
    • Daisy Attack Speed: 0.7 ⇒ 0.75
    • Daisy’s Bonus Attack Speed: 30/50/70 ⇒ 30/45/60
    • Daisy, Slam! Damage: 100% of Daisy’s AD (+20% AP) ⇒ 40/60/80 (+100% of Daisy’s AD) (+20% AP)

Jinx

  • Base Stats
    • Attack Speed Growth: 1.36 ⇒ 1

Kalista

  • Base Stats
    • Base Health: 574 ⇒ 600
    • Health Regeneration: 3.75 ⇒ 4
    • Health Regeneration Growth: 0.55 ⇒ 0.75
    • Attack Damage: 66 ⇒ 61
    • Attack Damage Growth: 3.75 ⇒ 3.25
  • Passive – Martial Poise
    • You Can Run, But You Can’t Hide: Kalista’s basic attacks no longer miss if a target leaves vision.
    • Damage Dealt On-Hit: 90% of total AD ⇒ 100% of total AD
  • Q – Pierce
    • Physical Damage: 20/85/150/215/280 (+100% AD) ⇒ 20/85/150/215/280 (+105% AD)
  • E – Rend
    • Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 8 seconds at all ranks
    • Physical Damage Per Extra Stack: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20% AP) ⇒ 8/12/16/20/24 (+25/30/35/40/45% AD) (+20% AP)

Rek’Sai

  • Passive – Fury of the Xer’Sai
    • Tremor Sense Refresh Rate: 1.5 seconds ⇒ 1 second
    • Heal with Maximum Fury: 20-190 (based on level) ⇒ [15 (+20 for every 3 levels)] + [2% (+2% Maximum HP for every 3 levels)]
  • Q – Queen’s Wrath (Unburrowed)
    • Cooldown: 4 seconds at all levels ⇒ 4/3.5/3/2.5/2 based on rank
    • Buff Duration: 5 seconds ⇒ 3 seconds
    • (New) Hit and Buff: Basic attacks now refresh the buff duration of Queen’s Wrath
    • (Removed) Not So Fast: Q’s buff no longer ends prematurely if Rek’Sai is Burrowed for more than 1.5 seconds.
  • Q – Queen’s Wrath (Burrowed)
    • Reveal Duration: 2.5 seconds ⇒ 5 seconds
  • W – Unburrow
    • QoL Update: Targeted range increased to match untargeted range. (Note: This will mean that the optimization where it was better to line Rek’Sai up to the edge of your knock up and press W at the perfect time instead of just clicking on the opponent has been removed.)

Renekton

  • E – Slice and Dice
    • Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds
  • R – Dominus
    • Cooldown: 120 seconds at all ranks ⇒ 120/100/80 seconds
    • Magic Damage Per Tick (0.5 seconds): 25/50/75 ⇒ 30/60/90

Twisted Fate

  • W – Pick a Card
    • Change: 8/7.5/7/6.5/6 seconds ⇒ 6 seconds at all ranks

Items

Ardent Censer

  • Bonus Attack Speed: 15-30% (based on target’s level) ⇒ 20%

Duskblade of Drakkthar

  • Nightstalker Bonus Ability Damage: 0-15% (based on target’s missing health) ⇒ 0-20% (based on target’s missing health)
  • Maximum Bonus Damage Health Threshold: 20% remaining health ⇒ 30% remaining health

Echoes of Helia

  • Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
  • Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)

Galeforce

  • Active Damage: 150-350 (based on level) (+250% critical strike chance) ⇒ 150-350 (based on level) (+200% critical strike chance)
  • Maximum Execution Damage: 160% ⇒ 150%

Kraken Slayer

  • Damage Type: Magic ⇒ Physical
  • Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (levels 8-18) (+65% AD) (+60% AP)

Moonstone Renewer

  • Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level)
  • Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level)

Navori Quickblades

  • Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s Warhammer + B.F. Sword + Cloak of Agility + 400 gold
  • Attack Damage: 60 ⇒ 65
  • Ability Haste: 20 ⇒ 15
  • Transcendence Cooldown Reduction: 12% ⇒ 15%
  • Mythic Passive: 5 Ability Haste ⇒ 5 Attack Damage

Runaan’s Hurricane

  • On-Hit Damage: 30 ⇒ 15

Statikk Shiv

  • Energize Damage: 60-170 (levels 7-18) (+50% AP) ⇒ 80-190 (levels 7-18) (+50% AP)
  • Damage to Minions Modifier: 220% ⇒ 250%

Stormrazor

  • Attack Damage: 55 ⇒ 50
  • Change: 25 (+65% Total AD) (+50% AP) ⇒ 15 (+60% Total AD) (+50% AP)

Youmuu’s Ghostblade

  • Ability Haste: 20 ⇒ 15
  • Bonus Lethality at Maximum Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
  • Distance Per Stack: 45 ⇒ 55 (Note: this equates to roughly 20% slower stack generation.)

Youmuu’s Wake

  • Ability Haste: 25 ⇒ 20

Buff Sharing

  • (New) Buff Wisps: When a Jungler kills Red Brambleback or the Blue Sentinel while their Smite is fully upgraded, they will still receive the camp’s buff, but in addition a Buff Wisp will be dropped at the camp’s spawn point. An ally can pick it up by walking within the Wisp’s radius within 1 minute of the camp dying before it disappears. Note: You do not need to Smite the camp at any time in order for the Buff Wisp to drop, but Smite MUST be fully upgraded.
  • But I’m Not the Jungler: If a player that is not the Jungler kills the Red Brambleback or the Blue Sentinel BUT the Jungler’s Smite is fully upgraded, then a Buff Wisp will still drop, but it will only be visible to the allied Jungler. It will still only remain for 1 minute.

Bug fixes and QoL changes

  • Fixed an issue that resulted in Wit’s End’s total cost being 100 gold more than intended.
  • Fixed a bug that would cause Watchful Wardstone to not appear in your inventory if purchased with 5 items and a control ward.
  • Fixed a bug that would cause Aurlelion Sol’s R shockwave to not appear if he was devoured by a Tahm Kench.
  • Fixed a bug where Draven’s Q – Spinning Axes critical strikes would do less damage if the attack was launched immediately after catching an axe.
  • Fixed a bug that would cause the Blue team’s summoner spells to be inverted.
  • Fixed a bug where Rell’s walk animation would freeze when continuously transitioning from
  • walk to idle.
  • Fixed a bug where Sylas’ R would sometimes become disabled if he died during the cast time
  • of a stolen Taliyah R.
  • Fixed a bug where Ivern’s Passive would sometimes drop two buff wisps instead of one.
  • Fixed a bug where Frozen Heart would sometimes generate monster aggro.
  • Fixed a bug where Zoe could still use Prowler’s Claw’s active with her W.
  • Fixed a bug causing the announcer to not announce that turret players would be falling soon.
  • Fixed a bug that was causing feared jungle monsters to not behave as intended.
  • Fixed a very rare bug that would cause select champions to stop rendering under very specific conditions.
  • Fixed a bug that was causing Aurelion Sol’s E cooldown to be reduced by Ultimate Hunter’s effect.
  • Fixed a bug that caused Vigilant Wardstone to be able to drop infinite wards. It was being a lil too vigilant.
  • Fixed a bug where some abilities were consuming Energize despite not being intended to.
  • Fixed a bug where Shiv could damage allies after Renata R.
  • Fixed a bug where Duskblade users could be hit with abilities while untargetable if the ability was cast before the user became untargetable.
  • Fixed a bug where Abyssal Mask could cause the opponent to not be able to trigger Rod of Age’s passive.

As always, you can also check out the entire list of League of Legends 13.11 patch notes through Riot’s official website. Once you’re done reading through it, we suggest taking a look at our Convergence: A League of Legends story developer interview for some more insight on the spin-off title.

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About the Author

Nico Vergara

Nico Vergara is a Trends Writer for VideoGamer.com. When not writing about or playing RPGs, he spends time playing basketball, watching the latest movies, and brooding about his favorite sports teams.

League of Legends

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