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The developer behind Kingdom Come: Deliverance has expressed regret that it didn’t have more time to polish the medieval RPG prior to its release on PS4, PC, and Xbox One earlier this month.
Speaking during its Weekly Torch blog, Warhorse’s Martin Klima conceded that himself and the team made their ‘share of poor decisions and blunders,’ with the crunch to release day being particularly brutal.
Klima went on to describe how Kingdom Come is essentially ‘an indie game at heart’ while combining the visual flare and ‘production values’ of a triple-A title. ‘I freely admit though that I wish we had more time to polish the game before the release, that’s what AAA game deserves,’ he said.
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Kingdom Come: Deliverance launched with more than its fair share of issues, with Warhorse having to roll out a number of weighty patches — including a huge day one update — to help remedy some of the more serious problems.
Despite its issues however, the game managed to sell over one million copies worldwide in less than two weeks. Alice took Kingdom Come for a spin at launch but wasn’t particularly keen on it, although noted there were a few neat ideas dotted throughout.