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Braid mastermind Jonathan Blow is cooking up his own programming language to give budding game developers an alternative to C++.
Speaking with GI.biz, Blow revealed that the self-made tool is known as Jai, and expects a closed beta to roll out by the end of the year.
According to Blow, Jai stands at around 15% in terms of improved productivity, but reckons it could reach anywhere between 50-80% given enough time.
He outlined three main goals with Jai: To improve the quality of life for the programer; to simplify the systems; and finally, to boost expressive power by giving programmers the ability to develop a large amount of functionality with only a small amount of code.
As mentioned, all of this is meant to be an alternative to C++, which Blow describes as 'a weird mess.'
'People think a programming language should be a complicated ecosystem,' Blow said at Gamelab. 'I don't want to learn an ecosystem for a year, I just want to put 3D graphics on there.'
Blow is currently working on an 'intermediate step' for his new game, but has big ambitions for Jai; eventually, he hopes it'll be powerful enough to program AAA titles.
Braid
- Platform(s): iOS, Linux, macOS, PC, PlayStation 3, Xbox 360, Xbox One
- Genre(s): Action, Arcade, Indie, Platformer, Puzzle