Insomniac says 60fps gameplay isn’t needed

Insomniac says 60fps gameplay isn’t needed
James Orry Updated on by

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Ratchet and Clank: A Crack in time is set for release in the UK on November 6. The game scored an impressive 8/10 here at VideoGamer.com, but is more than the closing chapter in the PS3’s trilogy, it’ll be Insomniac’s last game to run at 60 frames per second.

Having carried out some research into what makes a good or fun game, Insomniac has learned that while some gamers might get all excited by a smooth 60 frames per second experience, it does not significantly affect sales or review scores of a game.

“Framerate is important, but not critically so. When there is a clear choice between framerate and improved graphics, graphics should win,” concluded Insomniac.

What does this mean to the future of development at Insomniac?

“It means that framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game,” explained Mike Acton, Insomniac engine director.