If GODUS Kickstarter fails game will have to go down traditional publisher route

If GODUS Kickstarter fails game will have to go down traditional publisher route
James Orry Updated on by

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With 22Cans’s first experiment, Curiosity, being savaged by players after a bumbled launch which saw sever capacity overloaded and player coins wiped, now might not be the best time to ask for further belief from fans, but Molynuex has taken that risk with god game GODUS.

“[The Curiosity launch] was a disaster. The last two weeks have been the worst and the best two weeks of my life,” Molyneux told RPS.

He added: “I can understand people being angry. I’m angry. I’m super angry. My wife is barely talking to me now, because she lost a million gold coins. I walked through the front door a few days ago and… Yeah. It wasn’t a pleasant conversation as you can imagine. We desperately want to fix that.”

The newly announced GODUS Kickstarter requires £450,000 to go ahead, but a crowd-funded failure may force 22Cans to approach publishers.

“What that means is that we would have to go down a more traditional publishing route. Whilst I’ve got lots of friends in publishing, it would be a shame,” said Molyneux before returning his attention to Curiosity. “It just wasn’t good enough. We should have… I shouldn’t have been…Well, I don’t know how I could have predicted this. It’s just a cube in a corner of a white room. I don’t know what we did that made two million people download it, and download it in such a short time. I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.

“But, you know, if I didn’t launch Kickstarter now, I would have run into Christmas. I would have had to wait until after Christmas. It’s a long time to wait, in the digital world, to kick off a project. It’s two months. So to a certain extent our hands are tied. I’m sure we’ll pay the price for that. I’m absolutely sure.”

He added: “I can’t blame people for not believing. I am going to put everything, every ounce of energy, every piece of myself, every statement I made into this game, because this… Populous created me. I didn’t create Populous.”

According to RPS Molyneux then paused and began to cry, before continuing: “I know I’ve said things… I wish I could not say them, I guess. I just… I still believe so much. I swore that when we started 22 Cans that we wouldn’t over-promise, and I guess through stupid mistakes we have. I have to live by those. If it means that the project doesn’t get kickstarted, if it means that people use the Kickstarter to vent their frustrations, then I guess I have to live by that.”

Molyneux can quite rightly be criticised for failing to deliver on some promises, but there’s certainly no denying his passion for making great games.

Source: Rockpapershotgun