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Fable III will feature a radically overhauled graphical user interface, Peter Molyneux revealed at Microsoft’s X10 event last night – the game will, for the most part, feature no HUD.
Taking inspiration from first-person shooters, Fable III won’t feature on-screen icons, maps or bars. The game won’t display experience points either, instead character experience will be shown through the number of followers the players has.
Levelling will be shown by the character’s weapons, which are said to grow and change appearance depending on how much and how they are used.
The health bar is gone too, said Molyneux: “We made the health bar one pixel and we thought, ‘What are we doing man? No one is going to do that. Let’s do what shooters do so well and make the world your health bar’.”
“If I remove experience and health bars, and I put levelling up from a 2D interface to a 3D interface, some people are going to get really upset,” said Molyneux, “but that’s not a reason not to do it, man. It’s actually a reason to do it.”
The game’s on track for a holiday 2010 release. Check out the brand new screens here.