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Sony has released an update for Horizon Forbidden West, which adds support for variable refresh rate displays and 120Hz modes.
Patch 1.17 also adds a “balanced” 40Hz graphics mode for displays that support 120Hz. The advantage of variable refresh rate (VRR) is that it reduces noticeable drops in framerate.
Sony launched VRR support in April, this year, for certain televisions that support it. In a press release (via VGC), Sony said:
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“Gameplay in many PS5 titles feels smoother as scenes render seamlessly, graphics look crisper, and input lag is reduced.”
Not that Horizon Forbidden West was rife with lag and uncrisp graphics before; the game looks incredible in motion. And now, I suppose, it can look even more incredible—or less credible?
There are also various small fixes in the new update. Things like side quest objectives not updating, weapons destroying things that they’re suppose not knock free, etc.
In VideoGamer’s review of the game, I said:
“In the wake of imagery like that, who needs a plot? I have to confess: the story of these games has never grabbed me. Partly, this is because combing through reams of matted lore in an effort to uncover the origins of its cybernetic bestiary always felt foolish; one look at a Tallneck, at the proud white plates that adorn the lofty black curve of its spine, and it’s clear that the man to blame is Mark Cerny.”