Guerrilla Games has dropped the first post-launch patch for Aloy’s latest adventure, Horizon Forbidden West.
The 1.05 patch addresses a number of outstanding issues that have cropped up since the game arrived last week. They include fixes for things like the game halting progression after the first quest and a rare instance of Aloy falling out of the world in another. Meanwhile, teleporting NPCs have also been tied down, along with a rogue Tallneck that wasn’t following its intended route.
A big focus for the team at Guerrilla, it seems, has been tackling the minor, but frequent visual issues in the game. This first patch tackles some of them, including fixes for image over-sharpening in HDR mode. Elsewhere, the team have taken their spanners to the oft-reported pop-in of settlements and buildings, and delayed HUD elements.
It looks as though these visual issues will be a priority for the team going forward. The studio has listed some of these the team promise they’re looking into very soon. These include issues around “shimmering, sharpening and screen saturation when moving the camera” as reported by players. You can check out the full patch notes over on the game’s official Reddit.
That aside though, Horizon Forbidden West has left an excellent impression on players and critics alike so far since its launch. If you’ve not read our review yet, you should check it out over here. The Horizon Forbidden West 1.05 patch should be available to download on PlayStation 5 and PlayStation 4 the next time you launch the game.
Patch 1.05 for Horizon Forbidden West launches today! Our team has been hard at work to address some of the issues you reported, and will continue to look into issues and feedback from our community.
📝 Please find the patch notes and known issues here: https://t.co/y63JZbkUUl pic.twitter.com/O5YUIPIXAA
— Guerrilla (@Guerrilla) February 23, 2022