You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
With hotly anticipated FPS Halo: Reach nearing its autumn release, and the multiplayer beta fast approaching, hype is already in full swing. But we still know little about the game’s campaign.
Overnight, developer Bungie teased what it calls “mega ambient moments” and, while resisting the urge to go into detail, said they make the campaign “richer”.
In a post on the Halo: Reach Dev Blog creative director Marcus Lehto revealed his pleasure at how Halo: Reach’s campaign is shaping up.
“Today was a good day to see a bunch of amazing things coming together in the campaign,” he said.
“The AI took some fantastic strides forward and are now fully utilizing some of their brand new capabilities. They are now looking more believable than ever.
“We’ve also been building a bunch of what we’re calling “mega ambient moments” throughout the campaign. Sounds grandiose, I know, but some of them really do live up to the title. In the past games, we’ve been able to cram a few of these kind of moments in, but we went all out for Reach and have far more than before. They will really help make the campaign a richer experience.
“Just saw some new assassination animations as well. Unbelievable. We may have to tone some of them back a bit, since I don’t really promote gratuitous violence, and we don’t want to get banned in some countries, hah! But, the variety we so far exhibit some that are strong and powerful and some that are hilarious – which is always fun.”
Yesterday Bungie set tongues wagging with an overnight Twitter post alongside a mysterious image teasing a big reveal of some kind.
The Halo: Reach beta begins on May 3, with access granted through Halo 3: ODST.