Gone Home dev’s Tacoma delayed to 2017

Gone Home dev’s Tacoma delayed to 2017
James Orry Updated on by

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Gone Home developer Fullbright has announced a delay to the release of its follow-up title Tacoma, which will now launch in spring 2017.

Tacoma is the story of Amy on the first day on Lunar Transfer Station Tacoma.

“We’ve had to push out our original schedule,” says the dev. “We’d originally planned mid-to-late 2016, so we’re giving ourselves an additional 6+ months, to land in Spring 2017. We’re currently polishing up a sample of our newly-minted alterations to the core game into something showable that we’ll be showing the world this coming summer.”

Expanding on why more time is needed, the studio blog explains: “After we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we’d held about the game. How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality- and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we’ve worked on before?

“We dove in and took this job seriously, redefining a number of elements that really needed it. It’s been an important process (and we’ve recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it’s also taken time… time that would’ve otherwise been devoted to getting the game further on toward being finished and shipped.”

The blog concludes: “Thank you again for all your support & commitment to what we do… we can’t wait to show you more of the new face of Tacoma. We’ve got some very exciting stuff in store…”

Tacoma is in development for Xbox One, PC, Mac and Linux.

Source: Fullbright