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While EA has recently joined forces with film director Steven Spielberg, LucasArts has been making the most of film making legend George Lucas for years. Speaking to VideoGamer.com at a press event for terrain deforming action game Fracture last week, game producer Jeffrey Gullet revealed that the team got feedback from a lot of sources, including George Lucas. It seems much of the feedback centred on the game’s main character.
“We got a lot of feedback from a lot of different places. Some of it from our own internal team, some of it from play testing that we did. Some of it came directly from George Lucas himself,” stated Gullett. “We were sort of still in the process of creating him when we first announced the game, so that’s a lot of why he’s changed pretty dramatically from the first time we ever put him out there.”
So what did George have to say exactly?
“He definitely brought up the thing about wanting to see more of the cybernetic stuff, which wasn’t really paying off,” said Gullett. “He had a number of comments. I can’t get into too many specifics about it, but he had a lot of comments on it. We can’t undercut the value of comments from somebody like George Lucas, with the pedigree that he comes from and the success he’s had in the past. So pretty much when George comes to us with an issue or a suggestion that he has, we will move mountains to try and get that stuff into the game. You can’t downplay the value of comments like that at all, coming from somebody like him.
Fracture is due for release on Xbox 360 and PlayStation 3 in September/October this year.