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The new dynamic force feedback system has been designed to ensure compliance with the tilt, motion and directional sensors found in the Sixaxis controller. According to SplitFish, it has approached the solution from an entirely new direction so not to cause interference with the controller, something it says happens with Immersion’s Rotating Mass Patent.
SplitFish uses mechanical feedback, but is said to produce an entirely new aspect of force and tactile feedback. The SensorFX system uses no moving parts and can produce meaningful sensory feedback. SensorFX has the ability to deliver feedback to isolated areas on the controller, to isolate one side or the other, move from front to back or all areas at the same time.
SplitFish says that the SensorFX feedback system can be sold as an add-on to existing controllers – attached using USB – or as an imbedded feature. The system has two modes: one for games that has force feedback built-in and another which uses tilt sensing and button use to trigger the SensorFX feedback.
The company says that the system will work with other next-gen video game systems, and basic systems are being considered for PS2 and Xbox.