Sonic CrossWorlds: Can Sega outrun its rivals at last?

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The opening minutes of Sonic Racing CrossWorlds present players with the purest distillation of Sonic you could find. The cheesy, bombastic rock music is a perfect accompaniment to an opening cutscene full of character, which will have fans gearing up to slam the accelerator. However, despite this initial thrill, the first thing players will be greeted by is a painfully slow tutorial which, in its glacial explanation of the title’s basic mechanics, draws comparisons with the karting adventures of a certain famous plumber.

Sega’s rivalry with Nintendo was once legendary, and CrossWorlds, despite its ambitions, never escapes the reality of this contest. That said, when held in contrast with Mario Kart World, Sonic Racing: CrossWorlds’ promise shines brighter. With a range of three-lap Grand Prix options and the promise of post-launch support, Sega has also shown a willingness to take on Nintendo’s challenge, and has done so with modest but palpable success. 

Sonic boom

A green character from Sonic Racing CrossWorlds surfs on a hoverboard over a battleship dock
Radical references top to bottom. Image credit: Playstation blog

There is a mechanical elegance at the heart of Sonic Racing CrossWorlds, which, true to any competent karting experience, is easy to learn and difficult to master. Those seeking mastery will contend with the usual drifting mechanics, power-ups, and shortcut memorisation that one might expect from the genre.

True to form, the starting roster of potential kart racers is a safe and strange mix of Sonic characters. Matching the Sonic franchise’s sense of drama, you can select a rival competitor who will prove to be your nemesis across Sonic Racing Crossworlds’ range of races. This adds a welcome sense of personality to proceedings, which will sit well with fans of the franchise. You can adjust difficulty levels for your rivalry, too, offering a gentle form of agency for players. 

Shadow the Hedgehog, a character of Sonic Racing CrossWorlds with red and black spiky fur, glares intensely. Text reads "Don't waste my time"
Rivals old and new await. Image credit: Mars for VideoGamer / Sega

However, those less at home in Sonic’s colourful, zany world may find the rival system grating due to the sheer abundance of dialogue. Do you really want Shadow to snark at you every time he overtakes? If the answer is ‘no’ or even a tentative ‘maybe’, then you may find the rival system to be a double-edged sword. 

The Goomba in the room 

A futuristic character from Sonic racing game in armor flies near a giant dragon head with glowing eyes in a fiery, nighttime setting
Classic tracks feel better than ever. Image credit: Sega

Once you take to the tracks themselves, you’ll find that they come in two flavours: iconic areas directly appropriated from mainline Sonic titles or reincarnations of tracks from previous Sonic racing games. While glorious and distinctive, the title’s novel approach to three-lap races has you change tracks each race by jumping through a magic ring – so far, so Sonic. While this offers a welcome variety, it does make appreciating these bombastic, nostalgia-filled tracks more difficult.  

Despite the genuine novelty on display, the figure of a certain be-hatted plumber looms large over Sega’s project. The three-lap format, drifting mechanics, and pool of novelty items and power-ups all mirror the Mario Kart formula. CrossWorlds’ red and green punching gloves function almost exactly like red and green shells from Mario Kart. The shared color scheme eliminates any claim that these parallels might be mere coincidence..

A colorful, action-packed racing scene featuring a character in a pink car dodging fiery obstacles and power-ups on a dynamic track in Sonic Racing CrossWorlds
Familiar items in a new coat of paint. Image credit: Sega

The lack of content is especially conspicuous by comparison. While Sonic Racing CrossWorlds might appear to match Mario Kart World on Grand Prix, with both having eight, in reality, Mario Kart World has 16 when you include the Rallies for the knockout tour mode. Sonic’s thinner number of Grand Prix races is disappointing by comparison. That said, despite the greater breadth of experiences offered by Mario Kart, due to its smoother track design, Sonic Racing CrossWorld feels a cut above Mario Kart World overall, promising a more focused, if narrower, experience. 

A paltry sum

Sonic Racing CrossWorlds game menu screen with vibrant red desert backdrop
Multiplayer invites chaotic competitions. Image credit: Tails Channel / Sega

Sonic Racing CrossWorlds offers little in the way of unlocks. The major unlocks consist of ‘Speeds’, the last two Grand Prix contests, and only one unlockable character. There are also Gadgets to unlock, which can be equipped to your gadget plate to provide small advantages to the player. Though once you max out the Gadget plate and unlock Super Sonic by defeating all 24 rivals, earning all Kart parts and Gadgets is the only incentive to race. 

The title’s main avenue of replayability comes from its multiplayer appeal. Alone, Sonic Racing CrossWorlds’ grinds feel shallow and insubstantial. Earning new Gadgets is a pleasant novelty, but it cannot stand as a source of long-term appeal. Sonic Racing CrossWorlds thrives in local or online multiplayer, where the fractal chaos of player interaction ensures a novel experience every time. Plus, fluid online functionality and crossplay ensure a level of versatility and accessibility that is uncommon in the karting genre. 

There is also ‘Friendship Mode’, though it’s initially locked until after you complete the initial six Grand Prix. Friendship mode lets you pay tickets to specific Sonic characters to let you get stickers and eventually a single skin variant. This is an obvious attempt to pad out the game with more content, and it shows. The ticket requirements for individual characters are absurdly high, and players will find little reason to see Friendship Mode to completion. 

Sonic Racing CrossWorlds delivers on a lot of what Sonic fans like myself love about this series. There is sufficient competence on display in the driving, track design, and character design to ensure that those looking for a robust Sonic racing game will not be disappointed. While the game shines in online and offline multiplayer, those looking for a rewarding solo grind will find little more than padding. This, combined with the relatively small number of Grand Prix races on offer, prevents Sonic Racing CrossWorlds from zooming to true greatness. 

About the Author

Max Nicoll

Max Nicoll is a contributing writer at VideoGamer.

Sonic drives a blue hover car, collecting golden rings marked with the number five, in a vibrant, colorful landscape with a waterfall

verdict

Sonic Racing CrossWorlds offers plenty of arcade fun, especially in multiplayer. If you have friends over and are looking for a great racing game, you’ll find what you’re looking for here. Equally, if you enjoy online play, Sonic Racing CrossWorlds will scratch an itch. However, due to shallow progression systems, players may find themselves lacking the incentive to play more alone. That said, fans of the Sonic franchise will eat well here, since CrossWorlds’ soundtrack, as well as its literal tracks, are brimming with adoration for the blue hedgehog and his storied history. 
7 A love letter to the series, filled to the brim with exciting references for old and new fans alike Incredibly satisfying races, complemented by brilliant track design Lacklustre single-player offerings provide little incentive to play more without friends A small number of Grand Prix offerings, which, while offering great tracks, quickly get repetitive due to a lack of novelty

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