Dragon Age 360 fix in testing

Dragon Age 360 fix in testing
James Orry Updated on by

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Following the problems introduced by the recent title update/DLC for Dragon Age: Origins on Xbox 360, BioWare has revealed it has made changes to its internal testing plans to ensure similar problems are avoided in the future.

“The situation is something we are taking very seriously and the team is continuing to work around the clock to rectify,” wrote BioWare on the game’s forum.

“DA:O is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC.

“When testing any large endeavour like that, we depend on selectively targeting systems related to the changes being made, prioritized by order of perceived risk,” explained the forum post.

“Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA & MS cert teams, and ultimately ended up out to the public.”

BioWare revealed that it is updating all its test plans across all platforms to take “additional edge cases” into account, as well as committing to “more detailed test passes” in an effort to prevent problems from occurring in the future.

All this boils down to another delay to the Return to Ostagar DLC and console patches, but the good news is that a fix for the Xbox 360 game is in testing and BioWare hopes to have this ready for release soon. Additionally, it’s not expected that delays will spread to future content, including the Awakening expansion.