Dispatch’s cut sex scenes were never developed as AdHoc “ran out of money,” developer says

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Back in November, AdHoc Studio co-founder and Dispatch writer, Pierre Shorette, teased that there are cut sex scenes that “maybe folks will get to see one day”. Since this revelation, fans have been asking AdHoc to release the cut content, but the sad truth is that it was never developed, with Shorette explaining that the studio “ran out of money”.

Shorette and Dispatch game director Nick Herman discussed the cut content in an interview with Eurogamer. Herman explains that fans discovered code alluding to a love interest spending the night after the party in Episode 6. It would have been either Blonde Blazer or Invisigal, depending on your choices, as they’re the only two romance options.

The game director clarifies that these “scenes were never storyboarded” and “they didn’t go into animation,” so AdHoc can’t just release the cut sex scenes because “they never tangibly existed”.

Regarding why the scenes were never developed, Herman says, “It was just money”. Originally, “the whole party was almost an episode at Robert’s apartment,” but over the course of development, AdHoc “probably pulled like 80 pages out of [the] game,” with Herman explaining a “lot of writing had to get cut to be condensed into something that we could produce”.

Shorette says that AdHoc wanted to develop those romantic scenes, but they ultimately “ran out of money, so you can blame the video game industry, not us”. The Dispatch writer promises fans, “Everything that got made, shipped”.

In the same interview, the Dispatch developers tease adding a cut K-pop hero if they make Season 2. A second season isn’t guaranteed, but the Dispatch team is hoping for more content, and AdHoc is heavily thinking about Season 2 following the game’s success, which includes over 1 million sales in just 10 days.

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Callum Smith

Callum Smith is a freelance gaming writer for Videogamer. He covers news for PlayStation, Xbox, and PC, and he has over five years experience covering the video games industry.

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