DirectX 12 for Xbox One will make it easier for developers to run games in higher resolutions and with more detail, Stardock founder and CEO Brad Wardell has said.
Posting on Twitter, Wardell wrote: “One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do.”
Another Twitter user argues that Xbox One already does this, but Wardell says this isn’t the case.
“I’m sorry but you’re totally wrong on that front,” he responded before adding, “XBO is very low on overhead. Overhead is not the problem. It is that the XBO isn’t splitting DX tasks across the 8 cores.”
Asked on Twitter how DX12 will benefit Xbox One games, Wardell replied: “I think it’ll make it easier to have games run at higher resolution and have more objects on screen at once.”
Given the disparity between some Xbox One and PS4 games has been a major talking point, an API update to enable Xbox One devs to bump the resolution to 1080p or close to 1080p would be very welcome.