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Destiny looks set to be one of the first multi-format titles to make use of the newly unlocked Xbox One GPU resources, head of Xbox Phil Spencer has revealed during the latest Major Nelson podcast.
Last week it was confirmed that by unlocking resources previously reserved for Kinect, Xbox One developers would be able to access an additional 10 per cent GPU power.
“This was a point where we actually looked at the GPU reserve that we had set aside when we launched,” said Spencer. “And you always set aside these reserves not exactly knowing how people are going to use the reserves, and we’ve got more work to do to bring the reserve down as we get more efficient with stuff we’re doing in the platform.”
He added: “If they know how they’re going to use Kinect, or if they’re going to not use Kinect in their game, we wanted them to have the option at a game side to decide how much of that reserve will wait – will remain”
Spencer says that Bungie is using the extra resources with great results.
“Our friends at Bungie, and I’ve been spending a lot of time down there, they’re going to pick up the June SDK update for Destiny, and they’re going to up the resolution of Destiny based on this change,” explained Spencer.
It’s not known what the new Xbox One Resolution of Destiny will be.
Meanwhile Sunset Overdrive will be able to deliver “a more vibrant and alive gameplay space”.
“So I think it’s just a great time for us,” Spencer concluded.
Follow E3 2014 live with VideoGamer.com this evening from 5:30pm when Microsoft kicks off a night of conferences.
Source: Major Nelson Podcast via OXM
Destiny
- Platform(s): PlayStation 3, PlayStation 4, Xbox 360, Xbox One
- Genre(s): Action, Massively Multiplayer Online, Shooter