Dead Island day one patch is big

Dead Island day one patch is big
James Orry Updated on by

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Dead Island hits the UK on Friday and gamers picking up the Zombie action RPG will be greeted by a day one patch designed to fix some of the game’s many reported problems.

Destructoid has published a list of 37 fixes received with its review copy, but notes there are many other problems which need fixing besides.

  • Fixed map synchronization when player joins during map load
  • Fixed saving player re-spawn position when playing in co-op mode
  • Fixed occasional inability to complete sidequests in Laboratory
  • Improved enemy awareness (zombies)
  • Fixed occasional bug with NPC’s hands bend (IK)
  • Fixed spawning enemies in some quests after joining co-op game
  • Fixed showing locations on invisible NPCs
  • Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest
  • Fixed displaying gather rings near some doors
  • Fixed enemy reaction to fire
  • Fixed enemies’ health and stamina bars in co-op
  • Fixed filtering of games in lobby
  • Volume of pickup’s engine has been increased
  • Fixed a number of issues causing game instability
  • Fixed the switching of maps upon player death
  • Fixed enemies unable to reach the player on some arenas
  • Thrown items cannot be picked up by co-op players for five minutes
  • Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft
  • Fixed animation glitch when trading with team members
  • More than one player can use a ladder at the same time
  • Fixed stomping execution animation when target’s attacked by a second player
  • Fixed the infinite respawning of shooting enemies
  • Fixed not hiding menu if players die inside a vehicle
  • Fixed item level calculation when playing New Game Plus
  • Added information about players requesting pause in co-op
  • Fixed A.I. animation glitch after fast-traveling or using a map portal
  • Added distinction between quest checkpoints and other types of saves
  • Fixed bug causing all inventory to disappear
  • Fixed reloading and kicking. After the clip goes in, the reload is a success
  • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
  • Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree
  • Health regeneration is disabled during grabs
  • Focus on items in shops not changing after selling or buying
  • More HP for NPCs in escort missions
  • Butcher enemies won’t spawn at all during escort missions (hooray!)
  • Fixed tracking after loading checkpoint.
  • Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

Look out for our verdict on the game soon. Those picking up the game this Friday might want to investigate the supporting iOS app too.