David Cage says lots of work still to do on Detroit

David Cage says lots of work still to do on Detroit
James Orry Updated on by

Video Gamer is reader-supported. When you buy through links on our site, we may earn an affiliate commission. Prices subject to change. Learn more

A first look at gameply from Detroit: Become Human was revealed during Sony’s early hours E3 press conference, showing off the game’s second playable character Connor.

Here’s what writer and director David Cage of Quantic Dream has to say about the trailer, Connor and the current status of development.

“Detroit is a neo-noir thriller set in the near-future city of Detroit. Androids, who look exactly like human beings, have replaced humans in most tasks: they are workers, babysitters, gardeners, nurses, teachers, clerks,” explains Cage.

“The story of Detroit starts with an unexplained incident that begins to affect the Androids. Some disappear without any explanation, others have unexpected behaviors and strangely show signs of emotions. The rumours of “deviant” androids start spreading, but no one seems to know what’s really happening…

Connor

“After Kara, Connor is the second playable character we’re introducing. Connor is an advanced prototype assigned to police forces to help them investigate cases involving deviants. He is cold and analytical; he thinks fast and benefits from some surprising advanced features. He is very determined and nothing matters more to him than accomplishing the mission he was programmed for.

“In this new trailer, Connor is confronted with a tense hostage situation involving a deviant android holding a little girl and threatening to jump from a rooftop. Depending on your decisions and strategy, Connor will succeed or fail in saving the girl; survive or die. Your actions will lead to different outcomes and will have consequences far beyond this scene.”

Much like Heavy Rain, Cage says “as you play as all of the characters, you’ll see the story from different perspectives. You will need to weigh each decision, as actions made by one character may have consequences on others. You will also need to avoid putting the characters at risk, because they can all die, and like in Heavy Rain, the story will continue without them.”

All this is possible thanks to a new game engine, which Cage says has “many advanced features (new renderers, a new dynamic lighting engine, physically-based shaders, physical cameras, and much more cool stuff).”

Sadly it sounds like a release date for Detroit is still some way off, with Cage noting “we have put all our love and passion into this project, and we truly hope that you will enjoy seeing it as much as we enjoy working on it.

“We still have a lot to work to do in order to make Detroit the truly unique experience we want to create, but we hope that you like this first look at gameplay.”

Source: EU PS Blog