Cut Deus Ex hubs detailed

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Eidos Montreal has revealed how Deus Ex: Human Revolution was originally set to feature city hubs in Montreal, Upper Heng Sha, and India, but were cut due to the amount of work they would have taken.

“There were definitely supposed to be some streets to Montreal,” art director Jacques-Belletête told EDGE. “There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau. It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal.

“It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now. We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool.”

Lead game designer Frank Lapikas added more info, including the fact that one area was actually built, but never finished.

“We had planned for a lot more city hubs,” Lapikas said. “Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished.

“At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

Despite these cuts, Deus Ex: Human Revolution scored very well with critics, even gaining a brilliant 9/10 from VideoGamer.com.

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Deus Ex: Human Revolution

  • Platform(s): macOS, PC, PlayStation 3, Xbox 360, Xbox One
  • Genre(s): Action, First Person, RPG, Shooter
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