CoD: World at War to show what Treyarch can do

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Treyarch has moved to reassure CoD4 fans that the next game in the series, World at War, will be just as good as its predecessor.

Speaking to VideoGamer.com at a first look press event in London, senior producer Noah Heller said that a two year development cycle has allowed the team to “show what we’ve got” for the first time.

According to Treyarch Call of Duty 3 was made in just eight months. With World at War, which is built using Infinity Ward’s Modern Warfare game engine, the developer has for the first time enjoyed a two year development cycle.

Speaking on the Call of Duty 3’s reception Heller said: “It (CoD3) had an 83, 84 average. But it’s not the game this team could have made if it had the time to polish to the level they needed to. Even so with two years on this game for the first time ever, we’re going to pull it from Rich’s (creative lead Rich Farrelly) cold fingers when it’s time to put this game in a box. The team is polishing and pouring love into the game. But that’s the real difference between this game and Call of Duty 3. It’s the time to actually iterate and get things right, to make things feel right.”

Heller likened Treyarch’s development of World at War to an “underdog story” and said that the team believes it is going to make “the best game of our lives”.

He said: “We frequently hear the guys say: ‘We’re going to make the best game of our lives’. That’s how we approached this game. It has everything to do with what’s the scene going to be, what’s this level going to be, how polished is this content going to be? But it’s about a team that after years and years of single year development cycles, or less than a year, finally has a chance to open up and show what they’ve got. I feel like it’s a little bit of an underdog story almost. Here’s a team that’s never had a chance to actually make a game with this much time. Modern Warfare comes along and raises the bar really high and now the team says, we’ve got to show what we’ve got, we’ve got to show up with a great game or else the players aren’t going to want to play it. Expectations are so high.”

You can check out our mammoth Call of Duty: World at War interview with senior producer Noah Heller and creative lead Rich Farrelly right here. When you’re done with that head over to our extensive first look preview. That’s an order soldier!

What do you think of Call of Duty’s return to a WW2 setting, and Treyarch as developer? Let us know in the comments section below.

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Call of Duty: World at War

  • Platform(s): Nintendo DS, PC, PlayStation 2, PlayStation 3, Wii, Xbox 360, Xbox One
  • Genre(s): Action, First Person, Shooter
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