Capcom is ‘proud’ of DmC and learned a lot working with Ninja Theory

Capcom is ‘proud’ of DmC and learned a lot working with Ninja Theory
Mike Harradence Updated on by

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Capcom learned some valuable lessons while working with Ninja Theory during the development of DmC: Devil May Cry, producer Matt Walker revealed during a chat with VG247.

While the 2013 demon-slasher was well-received by critics, it didn’t do so well commercially, putting the kibosh on a sequel. It’s a pity too, as DmC was bloody fantastic; a no-bulls**t, immensely enjoyable actioner packed full of viscerally-satisfying combat and challenging bosses.

Anyway, according to Walker, Devil May Cry 5 game director Hideaki Itsuno worked with Ninja Theory on DmC, and not only did the team learn a bunch from the project, Itsuno-san is overall ‘proud’ of the end result.

Most people I’ve spoken to seem to think Capcom hated the game as it never got a sequel, but this obviously is not the case at all.

‘Itsuno-san himself has explicitly stated that in his mind, DmC is just as important as any of the other titles in the series, and he’s just as proud of it,’ said Walker. ‘That game had an amazing world all its own, that could only have been produced by the amazing artists and imaginations at Ninja Theory.’

‘We learned a lot from working with Ninja Theory on that title, and we hope that they benefited in some way as well. Itsuno-san has stressed several times in conversations with me that he’s taken what he’s learned from working on DmC and applied what he’s learned specifically to what we’ve done on DMC5.’

While there are ripples of influences from DmC to be found in Devil May Cry 5, Walker said that the game is ultimately more of an extension, combat-wise, of 2008’s Devil May Cry 4 than anything before it.

‘That being said, as a sequel to DMC4, I think you can expect DMC5 to expand more on the combat philosophies established in DMC1-4,’ he said.

Devil May Cry 5 will be released for PlayStation 4, PC, and Xbox One by the end of March 2019. Capcom’s aiming for photorealism with the game, boasting its facial animations are its best work yet.