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Capcom has remade certain rooms in next yearâs Resident Evil remaster using polygons to take advantage of the improved lighting tech available on current and last-gen consoles, producer Yoshiaki Hirabayashi has revealed.
Discussing the enhancement process in a new video, Hirabayashi explained that âthereâs a specific room that has very, very dynamic lighting which presented a bit of a challenge to us,â referring to an area underneath the mansionâs graveyard.
âSo in the original game, this part was handled as a video file basically that played in the background. We realised this is a good opportunity on current and next-gen systems to do something more special than that. Lighting itself has advanced so much in the interim that it was kind of wasteful to just play a movie when we could do something cooler.
âWe wanted to do something really neat with the lighting in here and we thought, you know what, rather than just put some fancy lighting on top of a 2D background we decided for this particular room â and once again this is kind of a rare case â we decided to go whole hog. We basically recreated this entire area here entirely in polygons to make this work the way we wanted.â
While youâll only see entirely recreated rooms âa few times in the gameâ, Hirabayashi says that Capcom chose the underground area in particular âbecause the lighting here was so dynamic, [so] we saw this as a really good chance to do some cool shadows and some cool lighting suitable for current and next-gen systems while still respecting the original source material.â
But if itâs able to remake some rooms using polygons, why didnât Capcom recreate the entire game in 3D?
âYou know, itâs something we had thought about,â Hirabayashi continues. âBut ultimately if our main goal here is to recreate the game with the exact same tone with the exact same atmosphere as the original, we thought it wouldnât be appropriate to recreate the entire thing like that. It would come off looking a little different, maybe a little soulless.
âSo we went on a completely case-by-case basis: each room, each camera angle, what would be the best way to make this look good and refined and remastered without treading on what has come before and make sure that weâre maintaining that atmosphere and tone.â
The Resident Evil remaster lands on PS4, Xbox One, PS3, Xbox 360 and PC in early 2015.
Source: Capcom Unity | Enhancing Resident Evil â Producer walkthrough 2
Resident Evil HD Remaster
- Platform(s): Nintendo Switch, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
- Genre(s): Action, Adventure, Survival Horror