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Bungie has responded to Gearbox president Randy Pitchford’s call for the developer to create a non-Halo game.
Speaking to VideoGamer.com at E3, Pitchford said that while Bungie are “amazing” and “walk on water”, he wanted to see the developer try its hand at something else.
He said: “I keep waiting to hear what Bungie is going to do that’s not Halo. Those guys are amazing, right? They walk on water! And the same with Infinity Ward. It’s like, dude I’m totally psyched to get my Call of Duty fix every year, but you guys are amazing! What else have you got? Can you give me something I haven’t seen before?”
We put Randy’s comments to Bungie senior designer Lars Bakken at a recent Halo 3: ODST event in London. He responded by telling Pitchford: “You’ll see what we’re working on, but we’re not ready to talk about that yet.”
Bakken said: “I would say, first and foremost, Bungie makes the kind of games we want to play. The fact that we made ODST and we’re working on Reach, just means that’s what we want to make right now.
“We’ve also got other things in store that we can’t talk about. So I guess to Randy’s comment, you’ll see what we’re working on, but we’re not ready to talk about that yet.
“But also to the Halo point, we’ve still got some really cool stories to tell in the Halo universe – ODST is one of them and Reach is the other. I think people will be really happy with both of those games.”
Microsoft Game Studios’ Halo product manager Ryan Crosby also chimed in on the debate. He told VideoGamer.com that Bungie doesn’t have to “walk away from the Halo universe to make a big change”.
“The Halo universe is so big and so vast that you can do a game, you can do things conceivably that have never been done before, but still completely within the Halo universe,” Crosby said. “So I don’t think you’d have to walk away from the Halo universe to make a big change. The change that happened here for ODST was kind of a small change, in terms of the primary character, the playable character, but it’s conceivable that you could change a lot more and still be very much within the fiction of Halo.”
ODST, while using a slightly improved version of the Halo 3 engine, marks a change in gameplay for the series. Players assume the role of an Orbital Drop Shock Trooper and not iconic series poster boy Master Chief.
ODST’s main campaign drops the linear level design of the previous games in favour of an open world city approach, combining night time combat with flashback sequences.
Be sure to check out our brand new Halo 3: ODST hands-on preview from the event right here.
What do you think readers? Would you like to see what else Bungie has got? Or are you happy with the developer pumping out Halo games till the end of time? What would you like to see Bungie do next? Let us know in the comments section below.