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Bungie has previously said that the reason Destiny 2 ran at a locked 30FPS on consoles was due to CPU restrictions. This CPU issue meant the developer had to decide between a higher frame rate or a more expansive game world.
Speaking to Edge magazine (via Wccftech), Bungie’s executive producer, Mark Noseworthy, expanded on the reasoning behind a locked 30FPS, saying that, ‘It’s about the simulation of the Destiny world. Thirty AI at once, large open spaces, six players, sometimes with vehicles, and dropships coming in; that’s where we’re using the CPU’.
Noseworthy did note that Destiny could have been made to run at 60FPS, but it would’ve required downgrading the scale of the game. Bungie was against doing this as it would result in a less cooperative experience, with fewer enemies on screen.
‘But if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as you want’, Noseworthy said, in reference to the PC version of the game which comes with a number of enhancements over the console versions, such as uncapped frame, improved graphical effects, and an FOV slider, to name but a few.
Destiny 2 is out on September 6 for PS4, Xbox One. The PC version will release on October 24.
Destiny 2
- Platform(s): Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/X
- Genre(s): Action, Adventure, First Person, Massively Multiplayer, Shooter