Broken Age will just about break even for Double Fine

Broken Age will just about break even for Double Fine
James Orry Updated on by

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Early Kickstarter success Broken Age – then the Double Fine Adventure – would have turned a decent profit had development not escalated to more than double the amount raised via the crowd-funding platform, studio boss Tim Schafer has revealed in a new documentary.

“My expectation with Broken Age in the end was just to break even,” Schafer said back in April. “With Kickstarter, the risk is gone of losing money on it, so you know you’ve broken even if you just make the game to that amount of money. But we made it [for], like, twice as much almost as we got in. Or more. So we will just about make that back.”

But whilst Broken Age may not have been the huge money maker the studio wanted it to be, Schafer remains a fan of crowd-funding.

“The biggest change is that we don’t need the publishers anymore 100 percent. It used to be there was no money in the world outside of publishers,” Schafer said. “So now when we’re talking to a publisher, the deals are better. We’re asking for less money, but we’re also not entirely dependent on them to make payroll next week. We’re not like, ‘Please, we’ll sign anything, we just got to make payroll. OK, you get to kick us in the teeth once a month and all this stuff.’ Now we only have to take good deals with people we like.”

You can catch the documentary below.

Via GamesIndustry